Sunday, 9 January 2011
Material Test with Light
With the spotlight and its colour curve I previously created, I placed in some simple geometries with various mental ray materials to see how they react with light under Global Illumination. I used a dsg material for the mirror wall, the orb and the logo. Also a car paint node for the cylinder in the back. I played around with transparency, reflectivity and various other attributes of the materials to get a nice looking result. However, the render time is very long using this method.
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