Sunday 28 November 2010

Glassy Light Orbs



This image inspired me with the idea of having the actual ARTS logo inside one of the light orbs in my scene as there are different universe and star systems inside each orb.


This image not only demonstrates in various ways how light passes through different objects with translucent materials, it also shows how photons are being used for the colour spill with global illumination.


This image greatly demonstrates how the light would reflect and refract through objects with glassy material applied to them.


The richness of colours is well highlighted through the use of light and translucent material. Along with the foggy core, a very interesting result is created.



A simple combination of RGB colours and the use of translucent materials. This image portrays the essence of my idea for this project. However, the light orbs in my scene should have self illuminating light sources as the core.

Glassy Environment



I would like to play around with this kind of blurry effect generated via depth of field through glass and translucent materials.
Perhaps I could create a window on the side of a glassy letter and have the camera moves through the window with some change of depth of field as it focuses on the lights and colours inside the logo?




'Glass Home' concept from Carlo Santambrogio and Ennio Arosio

An architectural glass house that inspired me the idea of glassy materials inside maya in order to create interesting combination of light and colours through reflection and refraction.
I find this concept very inspirational to me as it allows me to think about the inside of the logo and how I could incorporate to make this piece more interesting.
 I could start the camera from the space within the glassy Sky ARTS logo with the effect of lights and colours being generated. As the camera zooms out/moves back to frame in more of the logo in the shot, the camera sees the entire logo being lit with the same effect generated throughout the entire logo.


Four various renders created via free glass environment presets in SolidWorks by Luxology. These are good reference materials for the sort of effects could generate using textures built in Maya.


A good reference for the use of colours and translucent materials, which could generate some interesting results with the use of global illumination. However, instead of giving colours to the materials itself, I would also like to experiment with variously coloured light sources.



This is a simple image of how sunlight refracts through a glass geometry via certain angles. This kind of effect can be well adapted and exaggerated with enormous level of controls inside Maya over the behavior of lights, colours and photons. With these controls available, I will be able to create some interesting patterns of light and colours via projecting them through the glass logo of Sky ARTS.



Office Vetreria Airoldi, San Giorgio su Legnano (Milan), Italy, 2008-2009 posted by Alessia Pincini 07.14.2010

This concept of generating contemporary luxury through the use of glass and its fascinating properties such as, reflection and refraction - as well as the variety of geometry, colours, depth and transparency - is very inspirational to me, which leads to my idea of generating the Sky ARTS logo with a glass material applied to it.

Monday 15 November 2010

Light and Colour - Test 2


My laptop's graphics card ceased to function over the course of further experimentations with light and colours, and the repair will take up to four weeks unfortunately. Although most of my files were backed up, the latest several other test renders that I did on the day were lost as a result.
I have finally managed to borrow a laptop from college on the 26th of November 2010. Unfortunately, Maya would only run in college due to its licensing over the network.
I shall try my best to borrow other people's laptop or use the college computers to regenerate the tests I did previously, this is however incredibly time consuming and inefficient.


This is the third test that I done. I created some simple shapes and attached them together to form an abstract shape together with the spotlight and its colour curve in order to create some interesting results.


With the attachment of 'lens flare' and 'light fog' onto the 'spotlight', I placed a 'blinn' with a simple texture as the floor plane and animated the light downwards to see the change of colours and reflection due to the 'colour curve'.


By adding a 'colour curve' to a 'spotlight', I have managed to adjust the RGBs separately in relation to intensity and range of the light. This allowed me to reflect various colours of light onto many objects with just one 'spotlight'.

Light and Colour - Test 1


I simply placed two spot lights facing towards a polygon plane and played around with the colour and intensity of lights in order to create various patterns.

Film Countdown

Film Countdown
Entry sequence?

Old School Cinema

Old School Cinema
Suggests history and shows improvement over time as the quality improves on screen.

Old School Projector

Old School Projector
3D Model in Maya?

Light and Shadow Projection

Light and Shadow Projection
Form imagery with the light and shadow via projection.